12/18/2023 0 Comments Stardrive 2 early gameKeep reading our StarDrive 2 review to see how well these systems work together. In the sequel from Zero Sum Games, StarDrive 2 returns largely to its turn-based roots with just enough real-time action to mix things up a bit. StarDrive, the successfully Kickstarted space exploration game actually had a bit more of a real-time vibe to it. Some give us new ship components, some give passive bonuses, and some are buildings we can produce to improve our colonies.The turn-based 4X genre of gaming may have waned slightly in recent years due to the proliferation of real-time games, but there are definitely still outlets to get your eXploring, eXpanding, eXploiting and eXterminating going. Here are our available projects to choose from. We could even split up our ships if we wanted to, to scout the three as quickly as possible.Īnd, finally, we need to start a research project! Anything could be around those red stars. Typically, red stars have planets with poor resources and fertility, and blue stars tend to have better resources available - but that's just general information. Where do we send these ships? We have two nearby red stars, and a blue star. We could also design a new ship, and build that instead, or simply focus on research for the time being.Īdditionally, we started play with an exploration frigate and a colony ship! Tor has 8 population, and no construction projects.Ĭurrently, these are our options for what to build. It doesn't really have anything of interest, besides, of course, our home planet. Will we survive the trials that our vast galaxy has to offer us? Will we thrive, and expand to the edge of space? Or will we shrivel and die, nothing but a speck of dust in a sharknado of emptiness. The penalties have been switched as to not gimp production, and here we are with our custom space bear race! Man, even MoO3 wasn't this bad, and I've got that game on CD and it feels even more unbalanced than Stardrive, since I could spam indirect fire ships as the Meklar and just win every battle.and Space Empires V was brilliant but with a woeful UI that really, really hasn't aged well. I'm generally a positive and friendly person at all times, but if I did a review for Stardrive 1 or 2, I'd tear him a new one in it.Īnyway :p I'd recommend getting a refund an agricultural build, because they were unbalanced as ♥♥♥♥ a good way to get an extremely high population as quickly as possible, which directly translates into shipbuilding potential.Īs for other 4x games, I'm a huge fan of this genre, but over the years it has gone into the gutter : Sword of the Stars II was even more broken than this game, though the dev's owned up to their problems and fixed it, so I have huge respect for those guys now (even if Paradox probably forced them to do so), Legends of Pegasus.jesus christ, I don't even know where to start about that game, but boy am I'm glad I pirated it before buying it, having learnt a lesson from Stardrive. I honestly suggest to not believe a word Zero says, he promised a ton of stuff to the players of Stardrive 1, saying that the game would be finished and that the missing shiptypes (the Titans!) would actually be added.but they never were. The dev is easily worse than Data, since at least Data didn't scrap his game halfway through to switch to a turn based model and give everyone who bought the first game a ♥♥♥♥ coupon as consolation for the fact the game they bought would never be finished. To make it worse, Steam wouldn't give me a refund since that wasn't their policy, then, so I got ripped off for a game that isn't even finished, yet alone work properly. It was the first time I let myself get carried away and preorder a game, and the last time I've ever allowed myself to get excited for a game's release. I got in on Stardrive 1 long before there was any information about a Stardrive 2, sadly. Wouldn't recommend buying Stardrive 2 to anyone unless they knew what they were getting into. If you want a similar space 4x game with lots of ship customization, a Galactic Civilization game is a safe choice. (I only decided to pursue Stardrive 2 after watching a playthrough and investigating a lot about it. So hopefully that means he'll actually work on Stardrive 2 patches more in the future. He instead wants to try and make a game centered around the ground combat system, which means there won't be a Stardrive 3. Good news is that the dev, Zero, doesn't want to make another 4x game. The first one isn't even really playable. Luckily I dodged a bullet by not getting Stardrive 1, and instead getting Stardrive 2. Sort of like with Cortex Command, to be honest. Yeah I love the game and the ship customization but the developer is really bad.
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